L3E7 Guide
  • L3E7
  • Principles
    • Vision
    • Values
    • Core Pillars
  • Lore
    • Lore
  • Gameplay
    • Gameplay Overview
      • Explore Planet L3E7
      • Journey with the Sympathizers
      • Meet New Friends on L3E7
    • Detailed Game Mechanics
      • City Retake Operation
      • Guild City Retake Battle
      • Fugue Main Chapter
      • Energy Silos
      • Sympathizer
      • Fugue
      • Vehicle
      • Club
      • Vehicle
      • Guardians Level
      • Leaderboards
      • Interactive Actions
      • Bounty Challenge Rules
      • Pet
        • Pet Attributes and Breeding
        • Pet Base and Workshop Guide
        • Pet Capture System Guide
      • Element Relationships
      • Teleport to the Respawn Point
    • In-game Purchase Guide
    • Hotkeys
  • Quest Event
    • Overview
    • Profile
    • Social
    • Exploration
    • Leaderboard
  • Core Assets
    • L3E7 Worlds
    • L3E7 Guardians
    • Stardust
    • NEXALIUM
    • Chest
  • Other Information
    • Team
    • Investment
    • Roadmap
    • Disclaimer
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On this page
  • Introduction
  • Unlocking Actions
  • Using Actions
  1. Gameplay
  2. Detailed Game Mechanics

Interactive Actions

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Last updated 4 months ago

Introduction

Players can use Sympathizers’ actions to interact with others in the open world. Actions must be unlocked before they can be used. Each Sympathizer has unique actions, which are categorized into solo and dual actions.

Unlocking Actions

  • Sympathizers come with basic actions that can be used upon acquisition.

  • Advanced actions require action items for unlocking, which can be purchased from the store.

Using Actions

  • Solo Actions: These can be used directly, with the current Sympathizer performing the action in the scene. Movement interrupts the action.

  • Dual Actions: These require targeting specific Sympathizers, and both will perform the action together in the scene.

    • Looping Actions: Play continuously until interrupted by movement.

    • Non-Looping Actions: Play once and cannot be interrupted until completed.