Fugue Main Chapter
Last updated
Last updated
The Fugue Main Chapter consists of six elemental Main Chapters, each with unique buffs and bosses. Players must strategically arrange lineups to face these challenges. Each Main Chapter contains ten levels; players must eliminate all enemies within the time limit to clear the level and unlock subsequent levels. The higher the level, the greater the difficulty and the better the Fugue rewards.
Complete Main Story Mission 17 to unlock, specifically by clearing Chapter 2, Stage 3 on Easy difficulty.
Gameplay Interface → Elemental Matrix.
Main Chapter is available on a rotating schedule throughout the week (all times are based on the UTC+8 timezone):
Monday: Pyro and Electro Chapter.
Tuesday: Cryo and Geo Chapter.
Wednesday: Hydro and Anemo Chapter.
Thursday: Pyro and Electro Chapter.
Friday: Cryo and Geo Chapter.
Saturday: Hydro and Anemo Chapter.
Sunday: All Chapter.
Players can repeatedly challenge each level. Each completion consumes 1 energy point and grants Fugue rewards. Higher-level clearances provide better Fugue star ratings and unlock a broader range of set types.
Players can activate multi-clear mode to consume multiple energy points and receive multiplied Fugue rewards.
Players with an active monthly pass can enjoy triple challenge privileges.
Energy restores daily at 6:00 AM (UTC+8), with 12 energy points recovered each day, up to a maximum of 24 points. Excess energy will not be stored.
All six elemental Main Chapter share the same energy pool. Challenges cannot be attempted without energy.
Players’ lineups containing specific elemental Sympathizers, such as Pyro or Cryo, activate damage-increasing buffs for the dungeon. The more Sympathizers of a specific element, the stronger the buffs.
Players earn stars by completing dungeon objectives. Upon collecting a certain number of stars, players unlock specific rewards, including Fugue Selector Chests and Common Summoners (summoning items). Each reward can only be claimed once.